From giant eye balls to nice cats, you got to see some of the most interesting creatures inside of the backrooms lore. Entity 3, known as The Smiler, is by far one of the most horrifying entities in Inside The Backrooms. Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! These backrooms entities most often dont have any facial features what-so-ever. Level 1, also known as the Habitable Zone, is a massive warehouse that, true to its name, is habitable. While the name of this entity is, in fact, six arms, the creature itself has more than that many prehensile limbs coming from its body. Be warned- Class 2 Entities can be found in large groups, such as Death Rats in Level 2. They are classified into four categories: their number, name, hazard, and habitat. WebEntities are a category of varying beings and organisms residing within and originating from the Backrooms. There are many different types and varieties of entities, both hostile, These extra layers of skin multiply until you are so heavy that energy drains from you at an incredible rate. The impostors are entities that do not have a lot of information on them. Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. If the person has no odor, either way, they are an imposter. Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6: Drag and drop items from The reason that this entity makes its way to the top of this tier list is due to the fact that, if you make eye contact with the eyeballs inside of its mouth, your bones will disappear. It is sort of a visual similarity to a pop-culture werewolf. Located at the bottom of Level 7, Level 8, The Caves, is the deepest of the Main Nine levels in the Backrooms. Now you have a better idea of the backrooms as a whole and you also got to see a ranked tier list of the creepiest entities within the backrooms. WebEntity Number: 4 Habitat: Majority Description Deathmoths are giant moths that inhabit the Backrooms. The creepiest entity is the bone thief. Back rooms Entity List Bone Thieves:. Jeffery is also known as entity number 7 and is incredibly intelligent and tricky. On the inside of the large mouth of this creature are its eyeballs. Jeffery looks like a typical blue and gold macaw. The entire body of this entity is covered in tiny little suction cups, which are used in order to keep the skin suit on that they are wearing from whatever person they take it off of. If their blood is, in fact, see-through, they are an imposter and not a human. The urban legend is based on a simple question: given that there is a human simulation, what if a person clipped out of reality and into the unloaded areas of the map? WebEntity 1- Entity 1 Proposals Entity 2- Hounds Entity 3- Smilers Entity 3.5-Frowners Entity 3.9-Rattlers Entity 4- Skin Stealers Entity 5- Partygoers Entity 6- Partypoopers Entity 7 Skin givers make their way up the list at a decent pace. The second is The Thing on Level 7, an unfathomably large eel-like creature in the depths of the sea. Because the Backrooms narrative is entirely fan-generated, hundreds of floors and thousands of entities exist within the Backrooms established lore. has assigned every entity a number. Level 5 is believed to be the home of the Deathmoths, acid-spitting moth-like entities that can occasionally be found fluttering around in other areas of the Backrooms. Class 1 Entities are creatures who are not outwardly hostile, but can be harmful if provoked. The entity is intimidated by the eye contact and won't bound toward players if they're staring straight at it. Inside the Backrooms is currently available on PC. They are called the smilers because of their appearance. Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! I found that article to While this entity may be easy to avoid, the paralyzing fear to players who are communicating using walkie-talkies as to if and when Bacteria will spawn around them is chilling, especially in those dark hallways. "Name" is what the entity is known as. These entities aren't ingame yet, but will be added in one of the future updates. However they are not that intelligent. Connected to Level 2 via fire escapes, Level 3, the Electrical Station, is another labyrinthian floor dotted with bizarre machinery. Low: The entity will not attack unless provoked, and they are able to cause medium injuries to wanderers. However, many of them are known down to the detail and the locations that they are usually found are as well. Not only this, but it may be an ever-changing structure and constantly makes additions to itself over time. "Number," as the name suggests, refers to the numerical notation of an entity. Entity number 121 is also known as a bone thief. They are also super intelligent. Class Theta refers to all entities which haven't been clearly documented. If you feed this entity high-quality meat, it will give you psychic readings and be friendly to you. Having trouble finding entities in the wiki? Being that this entity is so large and mysterious, as well as dark and creepy; and coupling those facts together with it being able to know clip through walls, puts it up towards the top of this list. Class 1 Entities are easy to avoid due to their behavior. Here we will be making a ranked tier list of the creepiest entities within the back rooms. As said above, Entities are as wildly varied as living things on Earth, if not more feel free to get creative! Do Not Sell or Share My Personal Information. "Name" is what the entity is known as. Entities are creatures found in Da Backrooms. After you have found yourself laying on the ground in a pile of human meat, the bone thief will eat you much like a snake would. These creatures are known to add extra layers of skin on you once they make contact with their hands. Backrooms Wiki is a FANDOM Lifestyle Community. I was wondering if you could expand on your opinions in this article, specifically why you put entity 23 in D tier? Not only does Level 1 blessed with a seemingly endless supply of water and electricity, but crates full of food and other supplies regularly appear at random. These tricky entities are also known as entity number 67. While the leaky steam pipes are dangerous enough on their own, the danger of Level 2 lies in the sheer number of hostile entities that live there. Their mouths are long and horrifying, decorated with tiny sharp teeth built so that they can wear their victim's skin as a disguise. What helps them move up in the list is the fact that they are creepy. The only reason that they are not higher up the list is the fact that you can momentarily stun them into not attacking you by intimidating them. Some are classified as a sub-entity or variant of an individual entity species because they resemble one another in appearance and/or traits. These entities were planned to be added into the game, but they were scrapped. These are the game's most terrifying entities. Neither is their location. They are most often aggressive and seek to attack and potentially kill the player. The blood of this entity, much like some of the other entities, is see-through. The fact that not being careful enough with eating sleeping and drinking water while you are in the back rooms can turn you into this horrible grotesque creature that is no longer human is absolutely terrifying. Retches are entities that were, at one point, actual human beings. Inside The Backrooms is just one of several indie horror games based on the Backrooms urban legend. They do kill humans, but they also run from any threat more often than not. Most of what is known about them is the fact that they are able to take on the appearance of humans and blend in with others around them. The Backrooms are often depicted as endless maze-like hallways that are tinted yellow from floor to ceiling. WebEntities 1-99 Entity 1 - "Dullers Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 3,2 - "Screamers" Entity 3,3 - "Blushers" Entity 3,5 - "Frowner" Entity 3,8 - "Laughters" However, the sensory deprivation that Level 5 inflicts on wanderers has driven many to insanity. Da Backrooms Wiki is a FANDOM Games Community. These are simply many of the windows that are found throughout nearly the entirety of the back rooms. THIS IS A FICTIONAL CONCEPT, Scan this QR code to download the app now. More than any other entity within Inside The Backrooms, Entity 3 will both terrify players and make them feel as though there truly is no escape from the monsters inside the endless maze in which players find themselves trapped. They are most often aggressive and seek to attack and potentially kill the player. Hounds are incredibly strong and fast, which help them move up the list from the bottom sections. The mysterious nature behind this entity makes for an incredibly creepy scenario when paired with a giant floating eyeball. The reason that they are at this location in the list is due to the fact that it is difficult to keep eye contact, and if you break that eye contact, they will attack you. Once you are a partygoer, you will not remember your past life, and you will turn into a partygoer, your self, attacking humans that find themselves in the back rooms. The only way that you could find out that a skin stealer is not human, other than seeing its blood, is realizing that they cannot speak any meaningful thoughts. This leaves those trapped within with no other option but to wander until they find a way back to reality or down to a deeper floor. This level of unclarity places these entities towards the bottom of the list, due to the fact that several of the others have purely evil intentions. They are nearly found on every level in the backrooms. They are able to tear a human/entity apart. Accessible from Level 1 through doors, Level 2, Pipe Dreams is a maze of concrete maintenance tunnels lined with steam pipes. Inside The Backrooms is just one of a handful of indie horror games based on the concept of the Backrooms. Appropriately, this level is home to some aquatic entities. Entity number 121 is also known as a bone thief. Wandering too far into Level 5s Boiler will land you in Level 6, Lights Out. Arguably the scariest level in the Backrooms, Level 6 is a pitch-black labyrinth devoid of light and sound. This entity is attracted to radio signals, meaning that players who are using the in-game walkie-talkies to communicate have to limit their communication or suffer the consequences. C next to an entitys name means that the entity is part of a personal canon. Once it feels like it has done enough in making the person insane it will offer that person untold riches and power. They have no recognizable features other than a drawn on :-) where a normal face would be. Once the skin stealer has put on the persons skin suit and situated it properly, they look exactly like the person that they took it from. The major reason that this entity is at number one in the S tier category is the fact that if you simply catch a glimpse of its eyes, your bones will simply be gone. One other way is to check and see if their blood is translucent much like a skin stealer. Understanding the behavior and nature of entities you encounter within the Backrooms is crucial to your survival. Waiting for you. The Fiction Project Explained. RELATED: Horror Games Set in Unusual Locations. "Hazard" refers to the implicit danger of an Entity, ranked on a scale of zero (0) to seven (7) (Exceptions apply). WebReality Levels (Levels that are part of The Frontrooms. Other types of entities found in Level 1 are Skin-Stealers, which prey on humans by disguising themselves with the skin of past victims, and Dullers, grey humanoids that ambush prey by pretending to be puddles. Do Not Sell or Share My Personal Information. WebList of Common Entities. The Fiction Project Explained, Evil Dead Rise Age Rating and Parents Guide. Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. This creature can move through walls in a fashion known as no clipping. Other types of entities found in Level 1 are Skin Skin Steelers do not actually have the capability of speaking any language, or communicating in any meaningful way other than repeating things that they have heard someone say before. WebLevel 1,000,000,000 - "Entity Land Theme Park" Level 2147483647 - "Computer Lab" Level 2147483648 - "THE Computer" Level 11,000,000,000 - "{UNNAMED}" Level All Entities on Every Level of The Backroom Level 0 The Lobby Image: Wikipedia Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. Smilers; Deathmoths; Hounds; Growlers; However, while Level 1 is arguably the most friendly floor in the Baxckrooms, its also home to several deadly entities. The Backrooms Full Wiki is a FANDOM Games Community.