Use Pressurized Tubes to extract the Chloride, which I think will come out of the right side of the block (left side on the bottom picture). mohist-1.16.5-778-server.jar, Modlist: ***> wrote: The Wooden Kinesis Pipes do not connect to each other but to all other Kinesis Pipes. etc. Please make sure that it isn't set to expire.]. https://drive.google.com/open?id=1y6z6yQfuCK4ludNHenRX15wb2YMgzFCh, 9.4.13.349 contains some Cable network changes. jei-1.16.5-7.7.1.137.jar I'm playing Valhelsia 3 (Mekanism version 10.0.9.432) This is happening a lot at the time of writing this. Was the pipe placed before or after the plant was formed? It first happened to the RS Controller block losing power. So I'm operating a server using the Valehlsia 3 modpack on Version 3.0.11, which is running Mekanism 10.0.8 on Forge 32.0.106. Unfortunately due to the changes required for the fix it is not practical/feasible to backport the fix to unsupported MC versions (1.16 and 1.18). You see, I don't actually have a log file as I don't own the server, I'll contact the owner about it, though when we were testing, she couldn't figure it out either, so I'm assuming that the log didn't help much, I'll still see if I can get it though. I will keep #6822 open for now until I submit a PR to forge a bit later to fix this issue. Currently it can transport: Hydrogen Oxygen Water Vapor Chlorine Sulfur Dioxide Sulfur Trioxide Sulfuric Acid Hydrogen Chloride Fissile Fuel Polonium Nuclear Waste Spent Nuclear Waste Ethylene Sodium Gaseous Brine Slurry Crafting Recipe 8 Blocks I also haven't found any information online on how that distance gets determined. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition just made my own mod pack and found this bug its kind of frustrating to have to keep breaking my cables and replacing them whenever I leave my base, but it does not happen all the time my mod pack is 1.12.2 with the newest version of mechanism btw. Update 1 : This is happening every time I log in and is occurring on 2 different power grids that are not connected. They have the problem that their isolation only works for a small distance - something like 30-50 blocks. Indeed, use micro blocks for now. Feed The Beast Wiki is a FANDOM Games Community. have issues connecting to Thermal Series blocks #6817 Closed For starters, I can't find a subreddit for the 1.7.10 Modpack, so I figured posting here may work. When returning both Mekanism power sections have stopped working (the generator -> buffer ultimate cable and the buffer -> machines elite cable). It is a known issue that we have not figured out. Mekanism cable networks are breaking when leaving an area and re-entering it. You signed in with another tab or window. The pipe connects to the top of an elite purifying factory. By clicking Sign up for GitHub, you agree to our terms of service and Nothing is transmitting power. The text was updated successfully, but these errors were encountered: Please fill out the reproduction steps in the template. Here's a picture showing it happening within one chunk. When I put the cable back, they received power again, as expected. I'll consider adding color support in the future. (Mekanism) Teach me the basics? | Feed the Beast It happened from a different issue. Already on GitHub? Right-clicking a Fluid Pipe with an Engineer's Hammer in it's connecting spot will prevent it from connecting, or allow it to connect if it has been disabled. CTM-MC1.16.1-1.1.2.6.jar Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. Those are not even Mekanismly connected to the one I broke. I have no fucking clue what's going on, and I'm rather annoyed that I can't just bloody use Buildcraft Pipes instead of this over-complicated bullshit. Is also happens with the "induction casing battery" or "Thermal Evaporation Tower". Forge: 2460 Pipes can be disconnected/reconnected by sneak-clicking with a wrench. Ah. lets say 15-20 away) Come back and see it all working properly again. For more information, please see our --Another edit-- Well occasionally send you account related emails. Lets try this again 10.0.23 is now released, so I am going to close this, if it turns out it isn't actually fixed comment and we will open this yet again. :) Clicking the A button will toggle the Auto-Eject function on/off. Mekanism 9.4.1.326 and our section of cabling. Im getting kinda frustraded lol. Before you remove the pipe error (though I think it is a bug in the device script that interrupts sending the product to the pipe) use to ship the product directly from the device to the Quantum Entangloporter wall (without the pipe). My mod list is rather long so I'll see if I can generate an easy list. The text was updated successfully, but these errors were encountered: I think the microblocks covers I've used for this were from the Extra Utilities mod. Coming back, the cables will have ceased working and the network will no longer be existent. <. I have to break all of them to have a complete network again. Have a question about this project? The text was updated successfully, but these errors were encountered: Could you please provide a log file when this is happening? #1 Is there a better way to store Mekanism chemicals other than the gas tanks? Aquaculture-1.16.5-2.1.21.jar Now we are going to play more today so if anything happens i'll keep you updated . This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. to your account, Energy cables randomly stop working sometimes , having to replace the malfunctioning one in order to repair the energy chain , and sometimes after replacing it stops 1-2 cables pieces further, [gist / pastebin / etc link here. However I did scan with the network probe and when the cables are functioning normally it reports the correct amount of energy receivers and givers. Have a question about this project? In recent versions cables/pipes/etc seem to have lost microblocks support. We added some mods, i.e. The engine must be facing the wooden pipe for energy to be transmitted but the energy will be automatically output into the pipe by the engine. So I leave again, touching nothing, and things start working again. I am banging my head against the wall for these Mekanism Logistics Pipes. Mekanism can also run off MJ, and I believe it also works with EU. Of course it's going to affect you. AS Chaos234 pointed out, the Electrolytic Separator inputs fluids (mechanical pipes) and produces 2 gasses. Basic Logistical Transporter - Official Feed The Beast Wiki flywheel-1.16-0.2.5.jar Attached screenshot where you can see the power just stops. I did find however that when I restarted the server (to get the log files), the cables had fixed themselves after the restart, so this may be a workaround for users experiencing this issue. Sometimes it causes the pipe to connect/disconnect, sometimes it totally ignores it. to your account. Have a question about this project? Recipe Shapeless Crafting BuildCraft 6.1.1 and below Click the extracting part of the pipe to change modes, add filters or add upgrades. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Here's where it goes: These are elite factories. Well occasionally send you account related emails. The machines are passing from one to another in an assembly line fashion without problem. It is certainly relevant as that does provide versions you're using.. ae2wtlib-0.3.2-1.16.5.jar when breaken the pieces that where in the chunk that wasn't always loaded(outside 3x3), and only replacing them. The pipe doesn't travel too far. If this does happen, could you please provide some information on the transmitter networks of the misbehaving transmitters? Sign in I have to make some rather convoluted setups to avoid different pipes connecting when I don't want them to. simplegens-1.16.5-3.0.9.2.jar Help with mekanism: mechanical pipe doesn't connect to turbine valve I followed this tutorial to build a industrial turbine as well as this tutorial for the thermoelectric boiler. Here's my server mod folder as I left it since the bug occurred: https://imgur.com/CEjg7oW Minus Quark. Complete the structure by placing the controller (you can break & place as often as you want), Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block. openjdk version "16.0.1" 2021-04-20 FluxNetworks-1.16.5-6.1.7.12.jar --- BetterThirdPerson-Forge-1.16.4-1.5.1.jar Help with mekanism: mechanical pipe doesn't connect to turbine - Reddit Is there an ETA on a resolution for this? You signed in with another tab or window. fishingoverhaul-1.16.5-1.0.2.jar Have a question about this project? [Suggestion] Be able to stop pipes connecting. Also, the server was throwing out a error with the Mekanism energy cube. I have set up 6 Smelting Factory in a row and after moving away from the device, and then after returning only a part of Smelting Factory did not ship its product. I believe this is fixed in 10.3.2 (for MC versions 1.19.1 and 1.19.2), if anyone can reproduce it on that version or newer please let me know and I will reopen the issue. randomly loses connection to cable on worldload with multi structures #7382 added a commit to pupnewfster/Mekanism that referenced this issue pupnewfster mentioned this issue on Jul 27, 2022 Fix some issues with transmitters in inaccessible chunks #7560 pupnewfster added the Has PR label on Jul 27, 2022 We actually are - the question is if your cables automatically reconnect. Fix issues with empty transmitter networks recombining and empty pres, place a creative filled gas tank (or a factory that produces a gas) and connect a pressure pipe with it. The behavior of each of the transporter's connections can be changed by Shift + right-clicking the end of a transporter with a Configurator: normalpassive (default) pushactively inserts items pullactively extracts items nonedisables connection For a redstone-sensitive item transporter, use the Diversion Transporter instead. Reddit and its partners use cookies and similar technologies to provide you with a better experience. --Edit-- By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. After leaving area (dimension) and returning, Energy Cube will no longer accept input but continues to output. My experience seems to be related to this. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Removing and adding it back on will increase it by 40 units. [1] Pipes, Cables, etc. I just can't seem to get them to work. All pipes use the same logic ;) It's very related to a long lasting bug, which we tought was fixed in one of the latest releases (certainly in 1.12), apparently it's not fixed completely Do you have a usecase that is always reproducable? If you could provide a list of mods that would be useful given I am not currently sure (as I haven't been able to reproduce it) if this is mekanism, so getting a list of mods from everyone it is happening to may help narrow down what is actually causing this. Currently it is impossible to run say two fluid pipes next to each other with different purposes. To Replace a pipe on the port doesn't fix anythere. When they break though, the network probe reports that no network is formed whatsoever as shown here in these two pictures respectively: https://i.imgur.com/9RHvddq.png and https://i.imgur.com/RJhZUHv.png I also think that this is only happening when they are connected to entangloporters, because I have cables that are receiving power through different means which are fine when the others break. "name" = ""Navbox Mekanism"" Sign in OreExcavation-1.8.157.jar Breaking and replacing the Energy Cube restores full functionality. To the right is a 3x ore setup. Ultimate Energy Cube is fully functional with EnderIO conduits used for a single input and a single output. Well occasionally send you account related emails. Granted, I left said chunk and came back to this error, but still. Right clicking on the center of the cable/pipe/transporter/tube will toggle sensitivity off . It requires sticking a debugger onto the game and trying to find what's not updating properly - the transmitter code is rather complex. I don't know how easy this is, but try connecting up an entangloporter outputting to a bunch of universal cables connected to a whole bunch of machines and stuff. I've had to go to great lengths to stop my Hydrogen and Hydrogen Chloride supplies from mixing together :( Also, the cabling storage amount will keep going up infinity, as you disconnect the problematic section. Pipes/conduits disconnecting from the industrial turbine. In my case I tested breaking an elite cable in the buffer -> machine section, between the middle and right setup. By clicking Sign up for GitHub, you agree to our terms of service and This may help to find the cause. Extract would change the pipe connection to the machine into a wider base. We were using extra utils chunk loaders, but switching to ftbutils for chunk loading fixed the problem completely. ], the pipes / cables wont connect when the cell face is configured; If a cell in configured while cables are connected to it, the cables will disconnect. When this issue started. The Fluid Pipe will automatically pull liquids from a liquid output side to put them into an input liquid side, as shown to the right. That makes debugging a lot easier. Tesseract Not connecting to Pipes | Feed the Beast Sign up for a free GitHub account to open an issue and contact its maintainers and the community. I've got the issue too: FTB Revelations pack. Mechanical Pipes and Machines wont in/out liquids. Xaeros_Minimap_21.22.2_Forge_1.16.5.jar Anyone know of a way to keep pipes from connecting to one another? Configurator - Official Mekanism Wiki https://gist.github.com/Xerasin/3a52eae8f6d920eb97510f08eeb0bb05, https://gist.github.com/7349c9f62bb945af3be6edc8d4981a78, An absurd (unnecessary) recipe for the Purification Chamber (Mekanism-1.12.1), Energy pipes not transferring energy until broken and replaced, [1.12.2] Ultimate Cable loses ability to xfer power after base becomes unloaded, [1.12.2] Logistical Pipes stop working after dimension change/login/logout, https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, The Curious Case of the Vanishing Digital Miner, https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0, Add Thermal Dynamics to the pack because Mekanism cables and transporters are broken, Transport Cease to Function After a While, Various fixes to data not loading properly, Fix network connections across chunk loading. I havent been able to reproduce it after increasing the limits for tickets in forgeChunkloading.cfg to well beyond the number i have loaded. Pipez - Mods - Minecraft - CurseForge Note: This type of pipe only transports liquids; for gases there are the pressurized tubes. Higher tiers of upgrades mean a higher transfer rate. Running Minecraft 1.12.2 EOD Synthesis (it has Mekanism 1.12.2-9.4.3.330) I was able to reproduce the following steps and hope this will contribute in finding this irritating peice of bug: (I have no access to the servers log files just for the record), Could this be related? Well occasionally send you account related emails. Oh no's, Im a derp, sorry for the dumb question and thank you for the help. The pump process automatically starts from the supplying machine (e.g., a pump). a server restart wakes all the cables up thankfully :P https://pastebin.com/raw/AEzgp4ue was in the logs. Already on GitHub? Connecting and Routing Cables. I really wish there was a way to stop similar transmitters from connecting together. Power on the back. Pipez Minecraft Mods - CurseForge You signed in with another tab or window. The grid wouldn't allow me to access the storage. Mekanism 9c7164c (version of 1.12.1, 5 hours ago). Now he Mekanism: 10.0.18.445 My guess is that the ThermalEvap controller is missing some stuff to cause the block updates or the removal of it causes such a state which isn't checked correctly. https://imgur.com/a/AmmZApx. TravelersBackpack-1.16.5-5.4.5.jar Scan this QR code to download the app now. Some Mekanism machines have configurable sides (and a configuration button in the gui) and some don't, for those that don't you'll have to physically rotate the machine in order to change the sides they input/output from. Also how often does this end up happening or was it told me that it happened quite often when he leaves the chunk and comes By clicking Sign up for GitHub, you agree to our terms of service and reproduce this. the default was less than that allowed to be loaded with its map system. I am playing Valhelsia 3 and I can confirm that this issue is still happening as of Mekanism v10.0.9.432 with Forge v32.0.108: Complete the structure by placing the controller (you can break & place as often as you want) See pipe not connect Break pipe & place it again OR place a block next to the misbehaving pipe OR replace another thermal evaporation block See pipe connect tomelfring added bug confirmed labels on Oct 7, 2017 Deleting even the machines doesn't help. Higher tiers of upgrades mean a higher transfer rate. (Broken cable above, working cable below with the broken/not broken connection point visible just to the left of the minimap, the "full" cables are broken). I encountered the issue as well, multiple times, always starting at a chunk border. Their transmission limit of 320 RF/t can handle all engines so far. Looks like I had the wrong mod installedin case anyone is wondering, you need the MCMultiPart API installed. Or pull things out. yes it is completely form the pipe was placed after the plantation and cella does not come from the server. Playing Valhelsia 3 with 10.0.18.445 and have this issue. Privacy Policy. https://gist.github.com/ProsperCraft/92c7b09dc4d4ba649367a233ffd63ba6, [ic2-poolthread-20/WARN] [ic2.EnergyNet]: Tile mekanism.common.tile.TileEntityEnergyCube@ebf03d8 (dim 0: 86/59/139) removal without registration. This upgrade abnormality is there to prevent it from breaking the laws of thermodynamics. **Mekanism: 9.3.4 BTW. https://github.com/notifications/unsubscribe-auth/AQKXIQCZWSRW45U4AZURAUDR4XJKVANCNFSM4PBQQ5YQ. Than followed by all Meka machine blocks losing power. Already on GitHub? Forge 14.22.1.2478 This factory should accept oxygen, but none is going in. Oh by the way, just as an update this seems to happen with item pipes as well, which leads me to believe there could be more pipes from mekanism that have this issue. Logistics Pipes Tutorial | Technic Pack Wiki | Fandom Either the entire map or chunk is permanently corrupted. time this happens and also what the network reader outputs about the It produces Hydrogen, which can be burned in a Gas-Burning Generator to produce power (the same amount that you put in). privacy statement. By default pipes are relatively slow. This dropbox link should work: https://www.dropbox.com/s/k67t1sirlxnu4oc/nw.zip?dl=0 appliedenergistics2-8.4.4.jar One of the players on my server complained that Mekanism cables weren't powering their IC2 machines anymore. blockcarpentry-1.16-0.4.0.jar By clicking Sign up for GitHub, you agree to our terms of service and By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Also take a look at the closed issues! Cookie Notice This is on a cable crossing ~12 chunks to power a Digital Miner. ChunkAnimator-1.16.5-1.2.4.jar The text was updated successfully, but these errors were encountered: I believe what is happening is that for some reason the networks are not "joining" together, but I am not quite sure why or how as I am unable to reproduce this. I hate using 'temporary' file storage for github issues though, so if you have a recommendation let me know. area is completely chunkloaded. Screenshot of a working cable according to HWYLA. reader said that the working cables , the green ones had energy , while the This is probably also the cause of some other random pipe not connecting issues. @KingZero I think the Electorlytic Separator is one of the handful of blocks that doesn't have side configuration. Tech guess: MysticalAgriculture-1.16.5-4.2.5.jar Bookshelf-Forge-1.16.5-10.3.29.jar It is also used as a component to craft the next tier of item transport pipes, the Advanced Logistical Transporter . Even using a pipe one a machine with autoeject turned on works just fine. I'm trying to set up two Crusher Factories and a Purification Factory to turn cobblestone into gunpowder. Come back and realize the cables stopped working. I am not running a server. Mekanism machine output configuration Slot/Side Assignment (6). Currently it is impossible to run say two fluid pipes next to each other with different purposes. create-mc1.16.5_v0.3.2g.jar Pressurized pipes won't connect to the dynamic valve, and BC fluid pipes, even though they connect, don't carry Mekanism chemicals. Have a question about this project? And keep working when I return to the machine. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. have issues connecting to Thermal Series blocks. If I want things to reconnect I have to break cable and replace it. Ultimate Mechanical Pipe View source The Ultimate Mechanical Pipe is a pipe added by Mekanism, which transports liquids between storage blocks and machines. I found the following in the server log. TConstruct-1.16.5-3.2.1.296.jar CreativeCore_v2.2.1_mc1.16.5.jar **Other relevant version: Hello, Ok so i just joined our server , havent played on it after ive put up the ItemPhysic_v1.4.18_mc1.16.5.jar By default pipes are relatively slow. But you have to be careful not to match an existing underground pipe, or your pipes will be filled with a different oil. The latest is 9.4.1.326 for 1.12, This keeps happening with me in AllTheMods 3 v3.2b for all types of cables/pipes/transports. only a odd one off occurrence that you haven't had happen again since? Leave the area they are in (at least 32 chunks away). If you wish to subscribe for updates, use the button in the sidebar. EnderStorage-1.16.5-2.8.0.168-universal.jar replacing a cable with a new one results in just that one filling up. kotlinforforge-1.16.0-obf.jar Started with the Refined Storage controller losing power but most recently I have noticed several Mekanism machine were losing power. I believe what is happening is that for some reason the networks are not Sign up for a free GitHub account to open an issue and contact its maintainers and the community. On the other end of the ultimate cable is an additional advanced powercell used as a power buffer to ensure power to machines. Server java version: I managed to get these damn pipes to transfer from the cobblestone generator chest into the FIRST crusher (Which produces the Gravel) But now this crusher won't pump out the gravel into the Purification Factory. StorageDrawers-1.16.3-8.3.0.jar privacy statement. By clicking Sign up for GitHub, you agree to our terms of service and next one , the broken empty one , did not have any energy in it . gravestone-1.16.5-1.0.6.jar I checked the server logs for the last week, and while there were some references to Mekanism finding unexpected tileEntities (always expecting an energy cube and finding something else), none of these were referencing blocks within the network I know to have broken. Reopening this for now then so I remember to look into this in more detail when I get the chance. As soon as I leave the machine the cabling seems to stop transmitting power as I no longer get any ingots out, but the machine is still loaded because the generator is still producing power.
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